
Despising the Chaos Gods for taking away his power and physical form, Be'lakor plans to use Ursun's power to take his revenge. The Chaos Gods answer his plea and ascend him into a Daemon Prince.Īfter the events of the prologue, Be'lakor has imprisoned the wounded Ursun in the Forge of Souls, located within the Realm of Chaos. Dying, Yuri offers his soul to the Chaos Gods and begs them to save him. The resulting backlash hurls Yuri back to the material plane, with Yuri crashing into the ground severely wounded. Yuri renounces Ursun and shoots a Chaos-imbued bullet into the Bear-God's heart, and Ursun roars in pain.
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Ursun begs Yuri to free him, but Be'lakor manipulates Yuri into thinking that Ursun is weak and unworthy of his worship, tempting him to kill the god and take his power for himself. Be'lakor reveals that it was he who guided Yuri by mimicking Ursun's voice. Yuri and his army reach the Howling Citadel, and after defeating a chaos-corrupted Boyar and his forces guarding the citadel's entrance, Yuri enters a portal to the Realm of Chaos.Īfter emerging from the portal, Yuri finds the imprisoned Ursun, and is greeted by Be'lakor (voiced by Richard Armitage), the first of the Daemon Princes. Eventually, Yuri murders his brother, Gerik, and offers his skull to a Greater Daemon of Khorne to build a bridge of skulls to cross the Howling Citadel.

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Yuri travels with his brother and his army to the Chaos Wastes to free his god, but is slowly corrupted by Chaos in his methods to reach Ursun's prison. Ursun claims that he has been imprisoned in the Howling Citadel, located in the Chaos Wastes. During his prayer, Yuri hears Ursun's voice. The Barkov brothers, Yuri and Gerik, are sent by Tzarina Katarin on an expedition north to search for the missing god. One day, Ursun vanished, and for seven years, Kislev has suffered an unending winter. Plot Prologue ĭuring the end of winter in the lands of Kislev, Ursun, the Bear-God, would break winter with his roar and bring forth summer. Game director Ian Roxburgh has said the campaign map will be "twice the size" of the Eye of the Vortex campaign map that appeared in Total War: Warhammer II. The main campaign takes place within the Realm of Chaos, said to be the source of all magic in the Warhammer Fantasy setting. Another race, the Ogre Kingdoms, was made available to "early adopters" (those who pre-purchased the game before release, or purchased within the first week after release). The races announced with the game are the human civilizations of Grand Cathay (based on Imperial China) and Kislev (based on Medieval Russia), and five Chaos factions - four devoted to each of the Chaos Gods (Khorne, Tzeentch, Nurgle, and Slaanesh), and the Daemons of Chaos, led by a Daemon Prince that can be customized by earning "Daemonic Glory" through the course of the campaign. Those who own races from the first two games will have the same races unlocked for multiplayer in the third game a combined world map, similar to the "Mortal Empires" campaign in Total War: Warhammer II for owners of the first two games, will also be developed. The game will also have a custom battles mode where players can create customised real-time battles, as well as online multiplayer battles.


When armies meet, they battle in real-time. Players engage in diplomacy with, and fight against, AI-controlled factions. In the campaign, players move armies around the map and manage settlements in a turn-based manner. Like its predecessors, Total War: Warhammer III features turn-based strategy and real-time tactics gameplay similar to other games in the Total War series.
